Shadows of doubt mtg alter4/1/2023 ![]() ![]() I've already recorded with this card and I think there is a ton of potential here, even beyond the Saheeli Rai centric shenanigans I had. Seeing Runaway Steam-Kin on my opponent's battlefield will always make me nervous. While that isn't going to be a likely occurrence, it demonstrates the explosive power of this card in Modern. Speaking of breaking Modern, there is already a turn 1 kill with Runaway Steam-Kin ( Frank Karsten is the best). This isn't going to break Modern but people are definitely going to have fun with it. I can easily see a new take on Death's Shadow that tries to abuse this card and I can even see new strategies emerging to take advantage of this potentially powerful tutor. You can tutor for card draw ( Street Wraith, which also enables Undergrowth, Painful Truths), removal ( Fatal Push, Assassin's Trophy, Terminate, Maelstrom Pulse, Slaughter Pact ), value ( Kolaghan's Command, any black planeswalker), creatures ( Death's Shadow), and timely combo enablers ( Goryo's Vengeance). Having access to 8 functional Goblin Rabblemasters gives ridiculously explosive potential to each Company especially considering the synergy with Goblin Piledriver. There's been a Collected Company Goblins strategy lurking on the edges of Modern for a while now and I think this might be the card to bring it to prominence. Reprints are always great for players' wallets so, if you are new to Modern, do yourself a favor and collect these on the cheap during their Standard lifespan. Watery Grave, Steam Vents, Overgrown Tomb, Sacred Foundry, Temple Garden If I played a Valuetown strategy I would be crying with happiness over this card. Good against Burn, artifacts, enchantments, and a reasonable 4/3 body when the other abilities aren't good means this card is incredibly flexible. If you aren't mono green, you don't care about Elf synergies, and you can cast a Selesnya spell, Knight of Autumn is a better Reclamation Sage. It is widely considered that Scry 2 is roughly valued as Draw 1 and I rate Surveil as being better than Scry. This card is a better Snapcaster Mage when paired with Thing in the Ice, Young Pyromancer, Pyromancer Ascension, or even Mindbreak Trap (yes mill fans, Mission Briefing lets you cast Mindbreak for 0 from the yard), and don't sleep on the micro advantage of Surveil 2. ![]() I liked this card when it was spoiled, but now that I've played it I'm in love. Make sure your permanents are doing something when they hit the battlefield because it is officially Trophy Season in Modern. Giving your opponent an untapped basic land is quite a downside, but the versatility this card offers is worth it. GBx can finally look at turn 1 Urza's Tower and smile. This week's column is a break from the typical format to celebrate the release of Guilds of Ravnica! I am going to try and analyze each card that I think has a chance at Modern playability, divide them into general Tiers of Playability and, hopefully, not miss anything.
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